Annotated Bibliography:
1. www.raisesmartkid.com, “Positive and
Negative Effects of Video Games” http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games
This article provides both the potential upside and
downside to video game usage in kids.
The list is very well done on both sides of the argument, providing a
lot of good points. It also includes
recommendations for controlling video game use and how parents can choose the
right games for their kids.
2. Oak,
Manali. “Positive Effects of Video Games” www.buzzle.com
http://www.buzzle.com/articles/positive-effects-of-video-games.html
Another article highlighting the potential benefits of
video game use by kids. This one focuses
more on debunking the myth that video games create anti-social tendencies in
children. Makes good points on the
benefits of multiplayer games when it comes to social interactions at any age.
3. Missimer,
Rick “The Impact of Video Games on Children” www.healthguidance.org
This article was chosen because it was one of the
first that I found that gave reason for video games promoting a childs
imagination and creativity. Most people
believe that if hindered the development of these traits, but there are more
than enough games that would do exactly the opposite.
4. Cenzon,
Matthew “10 Positive Effects of Video Games” www.symptomfind.com Jan 30, 2012.
A list of ten reasons as to why video games can be
good for kids, this list caught my eye because the first reason that it gave
was that video games promote physical activity.
While this wasn’t true even just 5 years ago, games that incorporate the
Wii balance board require players to stand up and really get into the
game. Same with home versions of Dance
Dance Revolution.
5. Weller,
Jennifer “Positive Effects of Video Games on Children” www.mademan.com Mar 31, 2010. http://www.mademan.com/mm/positive-effects-video-games-children.html/
A short but sweet article, this one gives short blurbs
highlighting different positive results that can come from young children
playing video games, if properly supervised and regulated.
6. www.addictionblog.org. “Top Ten
Positive Effects of Video Games on Children” Feb. 26, 2009. http://addictionblog.org/top-10/top-10-positive-effects-of-video-games-on-children/
Short list, gives ten reasons as to why video games
can have a positive effect on young players.
Provides more reinforcement for positive effects, when supervision and
proper gaming choices are presented to kids.
7. Barack,
Lauren. "Gaming At Your Library." School Library Journal 51.7 (2005):
22. Library Literature & Information Science Full Text (H.W. Wilson).
Another side of this blog is helping librarians to see
that video games do have a place in their collections. On top of just having
the collection, this article also discusses how video game programming can
bring patrons in the doors.
8. Kirriemuir,
John, john@silversprite.com. "Games In Libraries - Because There's More To
Libraries Than Books." CILIP Update 11.1 (2012): 21-24. Library Literature
& Information Science Full Text (H.W. Wilson).
More information making the argument that video games
should become a normal part of any library’s collection. While this steers away from reasons as to why
they are good for kids, it gives reasons and ways for games to seamlessly
become part of a collection.
9. Gumulak,
Sabina, and Sheila Webber. "Playing Video Games: Learning And Information
Literacy." Aslib Proceedings 63.2/3 (2011): 241-255. Library Literature
& Information Science Full Text (H.W. Wilson).
This article discusses one of my top reasons as to how
video games help kids, especially text heavy ones. Incorporating long narratives in a game not
only requires a kid to read, but offers it to them in short bursts so they end up
looking forward to the next plot revelation.
1 Helmrich,
Erin, and Eli Neiburger. "Video Games As A Service: Hosting Tournaments At
Your Library." Voice Of Youth Advocates 27.6 (2005): 450-453. Library
Literature & Information Science Full Text (H.W. Wilson).
This brings another side to the video game collection
than each of the other articles do, namely this focuses on programming instead
of collection development. This is
mostly for older kids and teens, and an excellent way to get that tough to
reach demographic into the library.
Game
Informer Magazine
This magazine is a highly regarded and popular gaming
periodical, offering reviews, previews and news from around the industry. This
is an important resource if I intend to remain aware of the newest games being
released. This magazine deals mostly
with Playstation and Xbox games, so it is a better resource for catering to the
older children and teens.
Nintendo
Power Magazine
Another gaming
industry magazine, this one is much the same as Game informer but with one
important difference. As evidenced in
the title, this magazine exclusively reviews and previews games for Nintendo
systems. As most of these games are for
younger kids, this resource would help me stay on top of gaming news for the
youngest gamers.
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ReplyDeleteI thoroughly understood all the points and now believes that video games are good for children but its our duty to make use of this technology in a proper way.
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