Thursday, May 9, 2013

Mario Superstar Baseball



 Hey everyone, sorry for such a long break in posts, life gets busy!  Thankfully I’ll be having some help in the near future on this blog so I will try to make these posts a regular occurrence once more.  With that being said, lets dive back in!
 





Our game today is one of my favorites, a perfect for the spring/ summer season we are in right now.  Mario Super Sluggers is loads of fun for anyone who loves baseball, or just anyone who loves having a good time playing with friends and family. 

At its core MSS is like any normal baseball game, with players attempting to score runs while keeping the other team from scoring.  But of course this is a Mario game, and those games cannot be held to just a normal sports experience! Players can choose from the whole cast of characters to fill out their roster, from the obligatory Mario or Bowser to less known charcaters like the Piantas from Super Mario Sunshine or even King K Rool from Donkey Kong.  Different players have different abilities on the field and team selections can be a big part of the game.  There are also several different fields players can choose from, most having some sort of crazy gimmick that can mess with the game.  Bowser Jr’s playroom has chain chomps in the outfield while on Daisy’s cruise ship a giant blooper can tip the entire field to the right or the left.  These situations lead to a lot of ridiculous and fun playing scenarios.  Now on to the actual baseball game!

Each player has a set number of players who they are friends with, like Mario is friends with Luigi (makes sense right?).   If they are near each other on the field or next to each other in the batting order, friends award each other with bonuses or items that can be tossed around, such as banana peels, green shells or even bob-bombs.  On top of this, if you so choose, the captains of teams (normally the main characters from the Mario universe) can have special abilities at the plate or on the field.  Mario can ignite the ball when he hits it, sending a fireball ripping across the field or Waluigi creates two balls off the bat, one that is fake and if caught will knock a fielder dizzy.  These abilities add another level of crazy to an already goofy game.

Mario Super Sluggers was made to play with other people, even allowing you to have all four players on the same team.  It is easily one of my favorite multiplayer games, one that my friends and I constantly turn to when the Wii is plugged in.  It helps teach kids not only how to lose gracefully, but win in the same fashion.  On top of that this is one of the few sports titles on the market that actually rewards teamwork.  With multiple players on the same team, the player on deck is in charge of using the items for the batting player that can result in an out becoming a hit.  This is a fun game that you don’t have to be a sports fan to play, as long as you are up for having some fun.

Saturday, January 26, 2013

We'll be taking a bit of a different focus today, as not all of the fun games we can play at the library are video games. Instead, today I want to focus on a really fun board game I played recently, one that is a ton of fun and (don't tell anyone!) actually a really great educational tool.

The game comes with a set of nine cubes, each with a different image on each side.  In order to play, players roll a set number of dice, the more dice the more difficult the game will be.  Once the dice have been rolled the player then keeps track of the images that are face up, then must write a story using each of the items that came up.  For example, in the picture above the player that rolled these dice must attempt to write a short story including an eye, a shooting star, a turtle, a bridge, an apple etc.  The number of cubes rolled can vary, changing the difficulty of the game for the age of the participants.  Older players can even participate at the same time as younger ones, the older ones will just have more cubes to work into their story.  Once all of the stories have been written, players will each take a turn at reading their stories aloud to the group.

This game is a lot of fun for kids of all ages, it gets participants working on their writing skills while laughing and having fun writing wacky stories.  A vivid imagination is almost required for this game, something that most kids have no problem bringing to the table. While writing and reading aloud their own stories to the group may be a bit daunting, once the ball gets rolling kids will be clamoring over one another as to who gets to be the next one to share.  With no specific goal or end game there are no winners and losers, which is key for a learning game of this type.  With no specific winners or losers, kids won't be discouraged if something they wrote didn't win. 

This game offers a ton of upside for kids of any age level.  It promotes using your imagination, good writing skills and confidence speaking in front of a group.  With such open ended gameplay, the players have a lot of control over how the game is played and what happens in their stories, an excellent departure for kids used to playing games that direct exactly from one action to the next.  In most situations writing short stories like this would be considered a chore, or even homework for players, but the addition of the cubes and the randomization of play makes all the difference and injects an exciting fun factor.  While we don't currently have a copy of this game at the library, look for it to be arriving soon!

Sunday, January 13, 2013



Back to the handheld side of games for a bit, with my first post about one of my favorite series of all time. 



                The Legend of Zelda: Spirit Tracks is the second legend of Zelda game made for the Nintendo DS.  The series dates back to the original Nintendo Entertainment System and has been a centerpiece of any Nintendo system since. In each story the green clad hero Link must save whatever realm he happens to be residing in from destruction by evil forces.  While the villains change throughout the series, Link is our ever present hero.  By traveling through dungeons and solving puzzles, the player is ultimately able to save the day and thwart whatever evil plot had been concocted.  
                In this game Link has been awarded the honor of being a spirit train conductor, giving him the ability to travel all across the world in his special train, following the spirit tracks that crisscross the countryside (hence the title of the game).  Unfortunately, the tracks that are so important to everyone in the kingdom are slowly disappearing and no one knows why.  It is up to the player to guide Link across the world to bring the tracks back and find out why they are in danger.  Players navigate their way across the tracks to reach new levels and complete side missions, gaining new equipment and bonuses along the way.  Exploration is always a big part of any Zelda game and for a lot of experienced Zelda gamers Spirit tracks was a bit of a disappointment due to the fact that you were only allowed to navigate where the tracks were.  In the previous game the entire world was covered by an ocean and the player was able to sail anywhere they wanted, without any prohibitions.  However, being stuck on the tracks actually makes this a perfect game for younger players or those who have never played a Legend of Zelda game.  The tracks help guide you along to the major plot points and also give hints as to where side quests are hidden.  Whereas in other games less experienced gamers could become hopelessly lost and confused, Spirit Tracks is the perfect place to start for someone playing a Zelda game for the first time.
                This particular game has the same cel shaded graphics that were used for the Gamecube “Windwaker” Zelda game and for the first Zelda game on the DS “The Phantom Hourglass”.  This type of animation embraces  its cartoony side, using a lot of round shapes and bright colors.  This is one of the reasons why this is one of the better Legend of Zelda games for younger players.  The bright colors and graphic style appeal to younger gamers without coming off as babyish or too cute and cuddly.
                Overall, I think that any Zelda game for a Nintendo system is a great purchase.  While there is no multiplayer aspect to the games, they story that each weaves along the way on top of the puzzles that need to be solved to pass each level make them classic pieces of gaming.  If you’re new to the series and have a DS, Spirit Tracks is a fantastic place to start.  If you’ve played Zelda games before and haven’t picked this one up yet, you won’t be disappointed.

Sunday, January 6, 2013


Dusting off old franchises has become a staple of Nintendo’s game development arsenal and lucky for us, they are really good at it.




                Donkey Kong Country Returns is a complete blast from the past, being the first console platformer for Donkey Kong since the Super Nintendo era.  While there have been other Donkey Kong games in the years since, none of them have been in the style of the original Donkey King Country games.  Once again Donkey Kong’s banana horde has been stolen by some baddies and he must make his way through level after level to retrieve his stolen goods. Level design is pretty basic in the beginning, really evoking the early worlds from the original Donkey Kong Country.  While this isn’t a bad thing, the nostalgia isn’t quite as nice as it is in some other games.  The first world or two can actually be a bit boring for an experienced gamer. Fortunately, this isn’t the case with the rest of the game.  Later levels are designed beautifully, and I found myself looking forward to what the next set of screens would challenge me with.

                The only potential downside to this game is that a challenge is exactly what it is.  While not as blisteringly hard as Rayman: Origins, DKCR still holds a lot of challenge for gamers, especially less experienced ones.  However, this game does offer an auto play mode that most games of this sort do not.  After failing a particular level a certain number of times, the game offers to complete it itself.  If selected, the gamer can put their controller down and watch the computer navigate DK through the level.  While this will not appeal to some people, it does offer players a chance to skip particularly hard sections and allow them to experience the entire game.  For this reason even inexperienced gamers are able to fully enjoy DKCR, while they wouldn’t be able to do so with other games of this caliber.

                Another aspect that helps make this game more enjoyable is the introduction of simultaneous co-operative play.  Co-op play was available in the original games on the Super Nintendo, but players had to take turns controlling their characters, only playing when the other players character had died.  In this version players can play simultaneously, making some of the platforming sections a little tricky but providing a lot of opportunities for tense and wacky fun.

                Donkey Kong Country Returns is another game on the list of franchises that Nintendo has revived from the past.  As solid as its predecessors, this game is fun for players of any age, even parents who used to love playing their old Super Nintendos.  If you’re looking for a game to play with your kids that the whole family can enjoy but are sick of the usual board game fare, try this one on for size and you will not be disappointed.