What is This Site and Why is it Here?


         In the past twenty years library collections have been changing drastically.  This isn’t to say a library’s collection hasn’t always been changing, but the biggest difference in recent years is the slow progression towards not only electronic content, but the inclusion of material not in a written format.  DVDs have become a staple at many public libraries, so much so that in my area patrons would be shocked if they were to come to the library and find they were not able to check out a movie.  Coming up slowly behind movies are video games, but these collections still have a lot of ground to cover, for a couple reasons.   Not considered an art form as movies are, video games are also perceived as promoting a sedentary and anti-social lifestyle in children and teens.  However, anyone who is a gamer knows that these stereotypes are exactly that, as games today encourage kids to move around, use teamwork and more. As every other medium has moved forward when it comes to childhood development, so have video games.
            Games can offer a lot to kids at many ages, whether it be the first video game a child has played or the one hundredth an experienced teen decides to give a try. One of the most common skills developed are simple reading skills.  In order to progress the story or explain the next objective, gamers are required to read text placed on the screen.  In order to fully enjoy the experience, players will need to read extensive amounts of text.  For kids who often can’t stand to read, they find themselves paging through screen after screen to discover how the plot unfolds or what their next objective will be.  On top of this, younger kids will develop hand eye co-ordination and how to work socially with other children.  Multiplayer video games are extremely common and fantastic for children, whether they are competitive, co-operative or both.  Learning how to get along with other children is a crucial skill that many kids have trouble acquiring.  Through multiplayer video games, kids learn how to work and play together in an environment easily monitored by an adult.  While not often considered critical, learning how to both win and lose gracefully is important for a kid to learn at a young age.
            That being said, there are still games out there that don’t offer any positive benefits and worse, aren’t even fun to play. While librarians have become masters of collection development when it comes to print materials, I have yet to find a video game collection in any library that does justice to the medium.  This is a big challenge, as there are few ways to playtest a game before a purchase.  Judging a game by its cover can be just as dangerous as doing the same to a book.  Often movie and character licensed games are some of the worst out there, offering little in the way of gameplay or entertainment but these are the games I see most often in libraries.  They are purchased for the title or character on the cover, and once kids realize they aren’t fun to play, the game sits on shelf collecting dust.  The kids are out a fun game to play and the library is down fifty or sixty dollars they could have spent on other material.  This is one of the biggest challenges in video game collection development and that is where this blog comes to the rescue.
            As a long time gamer and a children’s librarian, I like to see my patrons come check out a game over and over again, but I also like knowing the kids are getting a little more out of it than just the entertainment.  Many games offer different positive benefits, whether it be increased literacy skills, critical decision making options or requiring gamers to work and think together as a team to complete a challenge.  Finding the games that espouse these positive effects can be hard, especially when the video game section of a collection is on an extremely tight budget.  Making each purchase count can be the difference in moving forward with the collection or having it languish on the shelf.  Through this blog I will offer reviews and recommendations of books to purchase for a collection and the ones to avoid.  Ranging from the youngest gamers to the teens, the games highlighted will not only be fun to play but offer development of other useful skills as well.

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