How Did it Come to This........

As I first began this blog I had ideas of why i was doing it and who it would help. As my research progressed I made some changes in thinking, follow along!


Opinion Post 1:


The inspiration for this assignment comes from a few different angles, but namely evolved from my personal love of video games.  Since they were introduced, video games have been a hot button topic among educators and parents trying to decide whether or not video games helped, harmed or were neutral when it came to a child’s development.  While I personally agree that too much time sitting around in front of any screen is not in the best interest of a growing child, I hardly think that it is fair to completely dismiss video games as negative for children.  So many games require different types of skills to operate, whether it is as simple as word, color or shape association, or as complex as reading extended story narratives and developing critical thinking skills.

                In completing this project I foresee running into two major hurdles.  The first is the lack of good games for younger children, ones worth purchasing and playing.  Unfortunately young kids often get the short end if the stick when it comes to video games, as developers often do not give them the credit they deserve on many levels.  Usually kid’s games are terrible, hard to control and not every fun to play but developers assume kids will not know the difference.  A movie character will be slapped on the front and it is assumed a kid will want it. While this assumption is correct, this leaves a librarian attempting to develop a collection in a rough spot.  Purchase the game a kid wants because of a movie tie in, knowing it is crummy, or attempt to find a good game that the kid may not know about but could end up enjoying much more in the long run.   One of the goals of this blog is to help librarians not only sift the gems out of the garbage, but also be able to provide librarians with a superior option over the usual movie licensed flop.

                The second difficulty in making this blog work is going to be finding hard evidence to suggest that having a video game collection in a library is a good idea. While many libraries do have video games available to their patrons, it is often seen like having dvds available, “a necessary evil.”  In the case of video games this is even more so, as movies have been recognized as a form of art in today’s society while video games still reside in the purely for entertainment realm.  I intend on trying to make a case for video games becoming an important and thriving part of a collection, not there just because they need to have a token presence.  Finding reliable information to help me make this statement may be a bit hard to find.

                However, I anticipate this being not only a great assignment, but a useful tool I will continue to work on as time passes.  I was just recently put in charge of collection development for fiction, dvds and video games in the children’s department at my library and I am very excited to make this blog a tool to help spread my experiences developing a successful video gaming collection at my library for the kids to enjoy.



Opinion Post 2:

After searching for sources I was very surprised to find that there are many proponents of using video games to promote child development.  While there is still apprehension for certain types of video games, namely violent ones, there was actually a lot more information people had to offer supporting video games.  This is a far cry from just ten years ago, when video games of all sorts were demonized and blamed for everything from school shootings to childhood obesity.  Adults have begun to realize that with proper supervision, just like every other activity for children, video games can be an effective and healthy tool.  This gives me a lot of hope moving forward, as patrons and librarians will be looking for help deciding what games are appropriate for their children to be playing.
                We talked in class recently about how extended amounts of screen viewing time can lead to a myriad of health problems, namely obesity.  While this is a problem, I hardly find it to be a truly convincing argument specifically against video games.  How often do you see a child “actively” reading a book? Like any other form of entertainment for a child, the parents must be willing to take an active role in the child’s participation to ensure a healthy balance. When properly monitored video games can help a child develop in a myriad of ways, a lot of which I didn’t actively recognize until I began to do the background research for this project.

                One of the major ways that video games promote growth is through heavy reading often required in some games.  This benefit is especially important for libraries, for obvious reasons.  Depending on the genre of game and the age of the audience it is targeted at, there are many games that could even be considered interactive books.  While this is mostly found in the RPG genre, even adventure and action games often require the player to read a mission objective or text to follow the storyline of the game.  This gives kids not only an incentive to further their reading skills, but actively requires them to do so in order to fully enjoy  the game.

                Another aspect about video games that I love is how they promote teamwork and sportsmanship between players.  This is something that greatly affected me as a teen growing up, as nearly all the video games I played were with the assistance of my brothers.  Often games will have a multiplayer component that either fosters competition between players or requires co-operation between players to successfully complete a level or objective.  In either instance, this helps develop social skills kids will be utilizing for the rest of their lives, in the workplace or social environments.

                There were many other reasons why video games are beneficial to kids, from learning resource management to acquiring technology skills that are becoming more a part of our world and will only continue to do so as we move forward.  However, this is all tempered by the fact that kids need to be monitored when it comes to using video games.  Having the right type of collection in your library and educating parents on how to let their kids use video games is just as important as having them available in a library collection.



Opinion Post 3:


After finding a bunch of sources to corroborate my reasons for the usefulness of a video game guide blog, I thought the easy part was about to begin.  The best part of the blog would be that I would get to try out a bunch of games to see if they would be a good addition to the library’s collection or not.  Unfortunately, this ended up being a little harder than I had anticipated.

                While I have an extensive pool of knowledge to pull from when it comes to video games, I quickly realized that I do not own or have not played a lot of the games that would be considered for a children’s department collection.   In order to properly assess these games I would need to eb able to get my hands on them and unfortunately for the most part the only way to do that would be to purchase them.  While this still makes a useful tool for other librarians, I do not want it to end up being at the cost of my own department’s budget.  There are a few ways to get around this in the long run.  The first would be to utilize the collections of other libraries in my area and play test their games to see if I would recommend that other libraries make them a part of their collection as well.  While this would be a free way to test lots of different games, I would be limited by whatever other libraries decided to purchase for their collections. This would render my resource nearly useless to neighboring libraries, as most games I would highlight on the blog they would have already purchased.  Another option would be to see if I could subscribe to a game rental service like Gamefly.  How these companies run is that the user pays a monthly subscription fee and in return is able to request that games be sent to them through the mail.  The user requests specific games online and has the game sent to them by the company.  The gamer is able to keep the game as long as they like and once they send the game back are able to request a new one.  While this would cost me money, the price is minimal and the service would allow me to playtest every single game I wanted to review and recommend without having to make a purchase.  In the long run I think that this would end up being my best bet and the most productive way of making the blog a useful tool.

                That is going to make up the nuts and bolts of the website but there is a lot more stuff I intend to add that I think will add to the resource.  Writing shorts on preview buzz for a game, and maybe expanding into board or card games is another direction I would be able to go if the original intent seems to be going well.

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